Monday, February 27, 2012


I got the initial basis of the skill advancement system laid out the other day; it seems to be working essentially as intended.  Lots of tweaking down the road for this one, but for now game balance means nothing.

Tonight, I implemented multi-color functionality for text fields.  Bit of a fiddly necessity, but color-coded output is going to make visual scanning a lot quicker.  Too ugly for screenshots yet.

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