Dungeon delving just became profitable; monsters now drop little piles of gold, which you can pick up. Also, I've introduced difficulty leveling for monsters and populated dungeon levels of increasing depth with more difficult monsters. Lastly, I've added a vestigial combat log, so I can stop looking at the console window to see what's going on. The combat log's pretty ugly, and I think I'm going to bite the bullet and start doing some more complicated graphical string handling soon. Doing that will help make a dent in the work I need on that front for the town UI.
Up next on the roster, experience gain and pathfinding.