Some of my top-level desiderata include:
- Dungeon levels with meaningful structure, connected with generated puzzles and quests.
- A system for skills and progression that avoids artificiality and maintains fun.
- Generated narrative content that feels like a story.
Based on some initial prototyping and percolation of ideas, I have some inroads for all of these aspects and more. I'll make separate posts shortly on these aspects, to avoid making too large a wall of text here; I'll try and get some teaser screenshots up pretty soon as well, once the game is at a point where there's some visible evidence of the above (at least some of which is true now or not too far off).