Progress rumbles beneath the surface. I'm reworking things to make it possible to set up different room types while establishing level structure. Getting some nice healthy refactoring into my programming diet. Treasure chests are in, though loot tables need to get a lot more interesting.
Also, there's this:
The magenta network is a debug view of the level graph, meant to help me visualize what's going on when generation fails. It's not quite finished for that purpose (I need to fix some stuff I broke), but it's interesting to see.