Spent the evening working down the backlog of bugs and display issues a bit, trying to prioritize stuff I can't imagine leaving unfinished in any demo I'd give to a playtester. In particular, I finally took the time to sort out a crash-on-exit bug that I didn't realize quite how much I'd grown to hate until it was gone.
Here are some screenshots demonstrating a simple fetch quest for an item broken in two pieces:
The level structures here are trivial ones used for testing, naturally. Twisty passages are still ready on tap, with much more to come down the road.